DigiPen students named non-professional grand prize winner of Indie Game Challenge

Gear, a video game designed by Redmond-based DigiPen Institute of Technology students, was named the $100,000 non-professional grand prize winner of the Indie Game Challenge.

The news was announced last Friday night at the DICE (Design, Innvoate, Communicate, Entertain) Summit at the Red Rock Resort & Casino in Las Vegas.

There were 12 finalists — six in the non-professional and six in the professional category.

Gear was designed by Joshua Maiche (team lead), Mike Halbrook (level designer), Ben Fraizer (level designer), Andrew Hall (level designer) and Brain Lee (graphics, art and music designer).

Maiche said the prize money will be split amongst the design team members.

“I was utterly shocked when we won … It wasn’t until the next day that the fact that we had won began to sink in,” Maiche said.

Gear, considered a darkhorse to win, is a two-dimensional puzzle platformer in which the player controls a robot with the ability to change its hand into a gear. The player has to swing around sockets, ride on rails, swim and even rotate the world in order to get through 10 unique levels and beat the “boss.”

The Indie Game Challenge is sponsored by the Academy of Interactive Arts & Sciences, GameStop Corp. and The Guildhall at Southern Methodist.