DigiPen Institute of Technology has earned a No. 3 ranking on The Princeton Review’s just-published list saluting the best undergraduate schools in the U.S. and Canada to study video game design for 2013. DigiPen was also recognized with a No. 6 ranking for its graduate degree program. Since the Princeton Review began publishing its video game design ranking lists four years ago, DigiPen has been rated one of the top four undergraduate schools every year.
The report, “Top Schools to Study Video Game Design for 2013,” is based on a survey The Princeton Review conducted in 2012-13 of 150 programs at institutions in the U.S and Canada offering video game design coursework and/or degrees. The 50-question survey asked schools to report on a range of topics from academic offerings and faculty credentials to graduates’ employment and professional achievements. Among criteria The Princeton Review weighed to make its selections were: the school curriculum, faculty, facilities, and infrastructure, plus career services, student scholarships and financial aid.
Upon learning that DigiPen was included on the Princeton Review’s list for the fourth consecutive year, President Claude Comair said, “We are very proud of our students, faculty and staff for the outstanding work they do. We will continue to strive to provide our students with the best education possible. We congratulate the other schools on the list for all their contributions to this field of study, which in turn produces top-notch professionals who propel the game industry to new heights.”
Said Robert Franek, Princeton Review senior vice president/publisher, “It has long been our mission to help students find — and get into — the schools best for them. For students aspiring to become game designers, we highly recommend DigiPen as one of the best institutions to study and to launch a career in this exciting field. We also salute the faculty and staff at DigiPen and the other schools on our 2013 lists for their exceptional academic and professional contributions to their students and to the industry of game design.”
